Tuesday, July 21, 2015
New Nova Gem Package For $29.95!
Where do I get it? http://portal.battleon.com/store/packages/mechquest.asp
What do you get for $29.95?
15000 Nova Gems
for your character ...
And the Prototype Accelerator Containment Vessel mecha for every StarCaptain on your MechQuest account!
Saturday, May 16, 2015
Star Date: 16 May, 3015
The Traveler is back in town and he has brought a new Back Arm weapon. Here are the specials.
1st use - 2 turn, 1x EP DoT
2nd and 3rd use - 2 turn, 1.2x EP DoT
4th and 5th use - 2 turn, 1.4x EP DoT
6th and higher use - 2 turn, 1.6x EP DoT
1st use - 2 turn, 1.5x EP DoT
2nd and 3rd use - 2 turn, 1.6x EP DoT
4th and 5th use - 2 turn, 1.8x EP DoT
6th and higher use - 2 turn, 2x EP DoT
1st use - 2 turn -15 Bonus nerf.
2nd use - 2 turn -10 Boost nerf.
3rd use - 2 turn -15 Defense nerf.
4th use - 2 turn +10 Boost Buff.
5th use - 2 turn +20 Bonus Buff.
6th and higher use - 2 turn +20 Boost Buff, -15 Boost nerf.
Wednesday, August 13, 2014
Star Date: 13 August, 3014
Thanks for all the birthday wishes on the forums and twitter ... and I haven't even gotten over to Facebook yet. The birthday credits and xp bonus is still in effect through Friday, so please enjoy it!
In case you didn't know, Lyris and Ash conspired to build me a birthday mecha! You'll find it in the Soluna City Main shop. From what I hear, Lyris had a concept for the specials design after she arted & animated the mecha, and Ash coded it. What a great surprise! Here's the rundown:
Iron Cook series
Each mecha scales
100% chance to Crit
Energy Regen halt for 1-3 turns. (Random each time)
1.5/2/2.5x DoT for 3 turns.
Boost nerf for 4 turns.
-10/15/20 per successful hit
Defense nerf for 4 turns.
-10/12/15 per successful hit
Damage increases each use, either shoulder, up to 200%.
+10/12/15 per use.
Nerfs Immobility by -100 and attempts to stun.
% damage per hit
30%, 30%, 30%, 35%, 35%, 40%, 40%, 45%, 45%, 50%
Extra BtH per hit. (Not cumulative, the number here is the amount added to that hit)
+5, +10, +15, +20, +25, +25, +25, +25, +25, +25
Increases your Bonus with each hit.
+8/10/12 per successful hit. Lasts for 4 turns.
Increases Boost with each hit.
+3/4/5 per successful hit. Lasts for 4 turns.
You can also pick up the Otter head and the Pan E-Blades in the Birthday Shop.
Ah, and here's Ash now!
Greetings! Just wanted to stop in and let you know about a couple of things that'll be happening this week.
First off, the Traveler will be leaving to parts unknown this Friday. No one really knows when he'll return so if you want any of his items make sure to get this before Friday evening!
Next, the Chaos Mecha and Items will be moving to the Event screen. You can get there by clicking the Shops button, it's next to the travel button on that bottom bar, and then clicking the "Event" button with the clock picture up at the top. This is also where the free Golden Mecha are, so you can pick one of those up as well. I didn't want anyone to think the Chaos stuff just dissappeared!
For the release this week we'll have another quest in the Beard chain! The idea for the whole chain was thought up by Blade and ACW0, so if you like it make sure to let them know! Blade even made a beardy head weapon for this weeks release!
Thursday, July 3, 2014
Star Date: 3 July 3014
- This weekend only - ALL NEW 4th of July "Haliaeetus" mecha model.
- The Haliaeetus mecha has all NEW art by Minar and specials designed by Blues, and Vivi! It's in Soluna Main in the Holiday Shop on the sidebar. It'll only be here this weekend though! The art will probably return in the future, but specials won't come back in later years.
- What's a "Haliaeetus?" Well, it's one of the most-recognizable eagle species. It ties in to the United States of America Fourth of July celebrations. And to think, I never would have known this if we hadn't already made an Eagle mecha model in the past! I love finding new and obscure bits of knowledge when researching - a friend of mine calls this "Research Rapture." Have you ever experienced research rapture, where you are led further and further off track from the original line of inquiry? This particular research line didn't veer at all. YET. But I digress...
Friday, May 2, 2014
Star Date 2 May 3014:
Well this is embarrassing... there's a critical issue with the Maypril quest involving cutscenes and player positioning that makes it unplayable and that has taken me way too long to sort out. So things remain color-faded until further notice. Which shouldn't be too much longer. But you know what they say about the best-laid plans... mmm scrambled eggs! It'll end up being better than it would have been.
We're laying the groundwork for some great new features and continuing to plan ahead for a very exciting set of releases while we work on bugfixing. I am so excited about all of this coming together for you!
May the 4th E With You: Be sure to log in on May the 4th to get a cool new holiday rare E-blade. Classic "lightsaber" styled weapons to fit the holiday. There will be versions for NSC, SC, and NG. Clarion made a whole lot of them, and Ash is inspired to add more colors -
transmission incoming: it's Ash!
Greetings! Some of you mentioned that you weren't fans of the way the 4pri1 mech worked, so we took that into consideration for the Maypril mech. Blues and I talked about a few things and we came up with the following for this year.
Inflicts a 1x(1.5x/2x) HP DoT
Chance to inflict a x2(2.5x/3x) HP DoT instead.
Deals increased damage on hit. Amount is random.
3 turn increasing Defense nerf over time effect. -8(-9/-10) per turn.
(-8 -> -16 -> -24 -> expired)
Crit chance increase
4 turn enemy damage Nerf over Time effect. Starts at -25(-30/-35) and decreases by 8 per turn.
(-25 -> -17 -> -9 -> -1 -> expired)
Effect based on how many hits connected.
5 hits - Buffs Boost by 20(25/30) for 2 turns.
3-4 hits - Buffs Boost by 10(15/20) for 2 turns.
1-2 hits - Buffs Bonus by 20(25/30) for 2 turns.
0 hits - Buffs Bonus by 40(45/50) for 2 turns.
4 turn increasing Bonus nerf over time effect. -7(-8/-9) per turn.
(-7 -> -14 -> -21 -> -28 -> expired)
Nerfs enemy ImmoRes by -50 and chance for 2 turn stun
1 turn stun
Enemy BtH nerf over time. Starts at -40(-45/-50) and decreses by 10 per turn.
(-40 -> -30 -> -20 -> -10 -> expired)
In other news I did a few more revamps for Lagos. Robina's shops will have a bunch of higher level items for you guys. Hopefully that will tide you all over since I've done about all I can for right now. I'll revisit the planet in the future but I need to focus on some new stuff. Enjoy the F001 and I look forward to hearing what you guys think of it.
Friday, April 25, 2014
Star Date: 25 April, 3014
Incoming Transmission: Ash
Greetings! As some of you know I've been messing around with new effects. Welp, I came up with one that is really powerful. It's not just powerful, it pretty much laughs at your opponent. Because of that I built it into a new mech and we're going to let you all have it for a limited time. Now it does have a low chance to activate instead of the normal effect, but when it happens it does some really cool stuff. Since I was given an assignment to create a powerful mech I decided to use the idea and convert the rest of the mech around it. Being all fancy and such I came up with an in-game reason for it.
The Nubertron mech is a basic mech many of you are familiar with. It's an alright mech to start off with but it was the perfect test bed for a new power core. This core is a prototype of my own design and is way more powerful then anything I would normally let pilot's take out and use. (Even if you have saved the universe a few times.) I usually wait till I've fixed the power spikes and damage jumps before releasing it, but in this case I just couldn't resist letting you all play around with my prototype.
My creation is called the "Ultra Broad-ranging Energy Recovery core" or "U.B.E.R. Core" for short. This core usually only gives you a fairly large boost to mech HP recovery, granting a random amount of health back to you. This prototype can instead, very rarely, interface with your opponent and actually steal its HP and EP while giving YOUR HP and EP to the opponent. It's very random and the effect could make things really bad if it triggers when the opponent
has less health then you, but it could also be amazing if you're down to almost nothing and the enemy is near full.
Like I said, it's a prototype and a lot stronger then any other future versions I make will be, but it's a powerful piece of tech I know that you can use. The core has one other side effect. It's increased the damage and effects off all the other built in weapons. It won't boost the damage of non-built in weapons but it does grant a hefty bonus to the current ones.
That sounded like an NPC explaining something in game but it makes it sound cooler to hear it like that sometimes.
In other news, last week you'll remember that I tweaked some of the Lagos mechs and equipment. Some of you mentioned that those mechs didn't really seem to have a theme after that. They made convincing arguments and showed the pro's and con's of what each mech could have done so I went ahead and redid them along with a few other mechs. All these re-tweaks, along with the tweaks to the Navigator series, the Shadowed Arthurian Lion series, AND the basic Bunzilla's will come tonight after I've had some time to take care of a few more things. I'll be posting a list of all the changes and effects in the DN thread in the MQ General Discussion area of the forums as soon as I get done with it and they are live.
I know I also said I'd revamp some weapons. The problem is some of the weapons were supposed to go rare a while ago. That's why once you get to a certain part in the war you no longer have access to some shops. Right now I'm waiting to hear back about if they are alright to revamp and make a shop button for them in the Lagos War finale screen so you all can always access them, or if they are meant to be war rares that got lost in the shuffle. Once I know, I'll be able to proceed.
Enjoy the mechs and let me know what you think of the effect!
Thanks, Ash! And thanks to Blues for advising on power level for this innovative update! Then I'll just add a quick few bits of detail and news for you...
So the Ubertron model will be in the shop in Soluna City Main for a limited time: it will close on Wednesday, April 30th. And then don't forget... Maypril will be here!
Maypril f001: This model will be in the shop for a limited time - only until Monday, May the 5th. This one will be available for Nova Gems and will also have credits versions.
Enjoy your weekend - I hope it's nice weather where you are!
Friday, April 18, 2014
Star Date: 18 April, 3014
Happy birthday, Lyris! The Birthday Shop in Soluna City Main has been updated with a new E-Blade to honor Lyris on the occasion of the anniversary of her birth. Thank you for the art, Clarion! But that's not all the spring holiday news...
<bzzzincoming transmissionzzt> It's Ash!
Greetings! As you may have noticed if you follow me on Twitter or visit the forums (you should visit them!) I asked what planet you all wanted a revamp of. The answer was a resounding, "LAGOS!"* So, being the nice guy that I am, I went to work revamping some of the stuff from there.
The planet has a bunch of stuff so I had to split the work up between adding stuff for the Easter re-release and getting the Earth Day items ready. Right now if you visit the Hideout you'll find some new levels of the mechs in the Anchorman and Wolf shops as well as more levels of items in the weapons shop. I haven't forgotten about the Build A Mech models or the Pirate weapons and all that good stuff. That will all come next week!**
I'll be doing other planets and other places in the future as well so be on the lookout for my next poll of what people want!
Enjoy these and the Easter Release! Have fun!
Wednesday, April 2, 2014
Star Date: 2 April, 3014
<*incoming transmission from Ash*>
As the whole MQ team is now aware it's dangerous to let me write stuff for releases. I volunteered to work on this release and wrote a script. All of us had a bunch of ideas and I tried to put as many of them into this. It had a LOT of stuff in it, like a LOT of new art stuff that had to be made and bunches of dialog. Lyris did an amazing job on the new backgrounds and some of the assets and Plasma worked on something cool for the second part. Mae also deserves major props for spending a LOT of time making the rest of the backgrounds and art assets and especially for building the whole quest and making it work. (Thanks again Mae!)
Part 1 is live now and Part 2 will be out as soon as it's ready.
Also the 4pri1 mech has been revived!
Sunday, March 23, 2014
Star Date: 23 March, 3014:
We hope you're enjoying your Lucky Weekend! Special Happy Birthday to Gibby! We've brought back the Giblet Skewer in the Birthday Shop to commemorate the happy occasion. Have you gone up the Rainbow Road to check out the new mission? See Braddock Steele in Soluna City. Be sure to gather clovers to rank up to Ultimate Commander so that you can unlock all the reward shops.
Features of the release include:
- New Clover Cutter Poleaxe E-Blades in the Clover and NG Clover reward shops. (They might be a bit hard to spot in the mass of weapons)
- Advanced House Lucky mech merges that scale to 49,
- NG Advanced House Lucky Mech versions that scale to 49,
- level 50 Lucky versions of the Elite House Mechs, and
- an all-new mission, Pot O'Gold which will bring you...
- the special bonus all-new LepreScythe mecha (beat the new quest to unlock this shop!).
- Also, increased chance to encounter Richy the Rich Guy in Soluna City East - all weekend!
The new mission has ... not just one, not two, but three beautiful new backgrounds from Minar, along with some shiny buttons. Ash and blues worked together on the specials for the new mecha model, which Ash coded onto it - and Ash even broke out his mad animation skills to create a walk cycle for it! We're having fun learning new skills. Clarion provided art for the Clover Cutter Poleaxe.
bzzt crackle pop bzzzzt
Incoming Transmission from Ash
This mech cannot equip any items. BUT to make up for that they have been "equipped" with Luck and Accuracy stats. The NG version even gets a bit of Power. Now you can't be "disarmed" by enemies and lose your ability to attack with the NSC/SC models!
NSC and SC versions have a Body attack. This button chooses randomly between the two attacks.NG versions are able to pick which attack they want.
Attack 1 (Claw Slash)1 Hit
Inflicts 1x HP DoT that lasts for the entire battle. Dot increases per use and caps at x3.
Inflicts 1x EP DoT that lasts for the entire battle. Dot increases per use and caps at x3.
Nerfs enemy Defense by -20. Increases by -20 per attack and caps at -70. (-80/-90 for SC/NG)
Nerfs enemy bonus by -40 for the entire battle.
Attack 2 (Lazer beam!)1 Hit
Buffs Boost by 25. Lasts for the entire battle. Increases by 25 per attack and caps at 50 (60/70 for SC/NG).
Nerfs enemy Boost by 25. Lasts for the entire battle. Increases by 25 per attack and caps at -40. (-45/-50 for SC/NG)
Buffs Bonus by 10. Lasts for the entire battle. Increases by 10 per attack and caps at 40 (50/60 for SC/NG).
Inflicts 1x HP DoT that lasts for the entire battle. Dot increases per use and caps at x2.
Chance for a 1 turn stun.
I don't want to spoil anything but I want you to know that Lyris is working on some amazing stuff that we'll be revealing in due time. We have one word to reveal at this time: BLASTERS! We've got a TON of new stuff in various stages of readiness for you - this is going to be an exciting season for MechQuest! Thank you so much, as always, for your continued support.
One more note: On Gremlins - Bug Reporting: The links on the MechQuest pages will change so you can get to the new bug zapper with one easy click. The old Gremlins forums have been retired, and the new one-size-fits-all Bug Tracker site is live. http://www.artix.com/bugs
Gianna Glow is the 'chief tracker' for MQ, and she's got a few tips on how to tailor your reports for MechQuest:
A general form pops up, with fields to fill in.
Username: put character ID and character name here
Server: put location of bug here in a "planet"-"city" format
"That alone would be a HUGE help," she says.
Before submitting your report, it would be wonderful if you would: restart browser, clear cache and history, and try to duplicate the bug you're reporting. If you can describe the steps to take to make the bug happen, it will help us figure out how to fix it!
Have a great rest-of-the-weekend!
Monday, March 3, 2014
Star Date 3 March, 3014:
Happy Birthday, Dage! In honor of Dage's birthday, I converted his Blademaster Katana (which he created for AQWorlds) to an MQ-styled energy blade. I also added a magic animation that unlocks if you wear the Ninja costume (found on Planet Yokai). Get yours in the Birthday Shop button on Soluna City's Main Street!
whoops - not sure what went wrong with the image I meant to insert. Here's a screenshot link instead
Ash, who has been learning to code and is now helping me with database work, has been working on updating some of our older weapons with higher level versions and a few new specials! This week we had updates to the House shops at G.E.A.R.S, and here's Ash to tell you about them:
House Shop Updates
- Wolfblade- New levels of the WM series arm weapons.- New levels of the WR series shoulder weapons.- New levels and specials on the Spit Fire series! If the attack hits it nerfs the stun resistance of your enemy by 15/30/45 (NSC/SC/NG) and attempts to stun it for 1 turn.- New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
- Runehawk- New levels of the RC series arm weapons.- New levels of the RS series shoulder weapons.- New levels and specials on the Psychic Blast series! If the attack hits it buffs your Bonus by 15/25/35 (NSC/SC/NG)for 2 turns.- New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
- Mystraven- New levels of the RG series arm weapons.- New levels of the RB series shoulder weapnos.- New levels and specials on the Flak Bomb series! If the attack hits it causes a HP DoT based on the item level and item type for 3 turns. It deals 1.5/2/2.5 (NSC/SC/NG) times damage. - New NSC/SC/NG permanent mods! NSC up to level 48 and SC and NG versions that reach level 50!
Tek's basic weapon shop updates
Chain pole series updated! New levels and special. If the last hit connects it causes an HP DoT based on the item level for 3 turns. DoT deals normal (1.5x) damage.
Next week, more items from all of Tek's Shops! Same MQ time, same MQ channel!
And now here's blues with the "revived" Cubot specials. You can find them via Braddock Steele in the Heroes' Hearts Replay of 3009
DoT´s stay til end of fight
CD to 1- starts with 150% damage- adds +25% damage per use (Shoulders only), caps at 250%- works also alternating with other shoulder- EP DoT, adds +25% damage per use, works also alternating with other shoulder
CD to 1:- starts with 100% damage- adds +25% damage per use (shoulders only), caps at 250%- works also alternating with other shoulder- HP DoT, adds +25% damage per use, works also alternating with other shoulder- decreases enemy immo res - tries to stun
both shoulders increase their own damage and also alternating the damage of the other shoulder when both are equipped, same with the DoT damages.So best is to buy both :)
We've got a lot more on the way for you in the weeks ahead. Not just shop updates but also - finally - new missions! Ran into a few technical difficulties that had been causing some delays & Gremlins, but we should be on track again now.
Speaking of Gremlins... A new bug reporting system is being perfected, and we'd like you to check it out. (They're now called "bugs," but they'll always be "Gremlins" to me!)
From the menu, choose Mechquest - and remember when you submit a report, details are everything!
Thank you all so much for playing MechQuest! Please tell your friends!
Friday, December 6, 2013
Star Date: 6 December, 3013
Cyber Someday! Who knows what day it is in these crazy times? Log in now to take advantage of Cyber Someday! All-new energy blades by Blade and Plasma Charge, plus a new back shoulder weapon courtesy of blues, Plasma Charge, and Vivi.
The Nova Gem blade, called the "Blue Light Special," works with the Ninja uniforms to unlock its magic attack. There actually used to be a REAL "Blue Light Special" back in the Darker Ages...
The Green Starflash blade and the Blue Light Special are both Blade's artwork. Plasma Charge did the Cyber Slasher and also spent some time teaching Blade (and me) how the special magic attack is set up for e-blades. It pulls a completely separate file for the magic attack animation and uses very specific coding to make it all work together. So it's more time-consuming than a standard blade (but less complicated than a mecha weapon) - now that more of us have some familiarity with the inner workings, we'd like to start bringing you new magic attacks.
You're probably interested in the new shoulder specials. These are set up with Star Captain damage-per-turn (DPT) numbers, and if you are a Star Captain you unlock bonus specials. Specials designed by blues and coded by Vivi, so let's hear from blues:
Here´s the specials: All last til end of fight, everything caps at 50
Hit 1: +5 BtH, +2 def, HP DoT (stacking, caps at 3 times)
Hit 2: +7 BtH, +3 def, heals EP with damage done
Hit 3: +9 BtH, +4 def, EP DoT (stacking, caps at 3 times)
SC only: Hit 1 reduces immo res by 80, Hit 2 damages also EP with damage done and Hit 3 tries to stun.
Thanks, blues! Also a special thanks to Gianna Glow for helping test.
The Junk: 89.7 GJNK is now on the air at last! See Parma John to get a little bit of further reveal. There's still more to the story coming - and ACW0 (who you may know from the forums, twitter, or in AQWorlds) has been writing cutscene script with us, so you have a lot more to look forward to! Did you know that this story idea initially came from Blade, who has also worked up a soon-to-be-seen NPC along with some... modified NPCs...
Yeah, the team is having fun with this! I know it's taking longer than I feel like it really should, but we will probably pick up more speed as our momentum gets underway & we hit a new stride.
behind-the-scenes: Getting the radio to work... it works just fine as a Starship Item, but getting it to work as a clickable radio in a town or quest file was super-problematic. Either it became unclickable, or resulted in an endless 0% loading, and even the mostly-workable solution using the standard music loading procedure still breaks the on-off toggle switch. It must just be inherently Evil somehow!
Also I just realized that after spending many, many hours fixing the replay of Turkageddons past, I did not set them up as playable for you. Better late than never, so that'll come later with more of the Winter Holiday stuff! Mogloween will leave next week, and Tek's Birthday Party will also end for the year. We've still got Flavescent Friday coming soon as well!
Oh! before I forget: Galanoth reminded me to mention this:
Holiday Special - Ends January 5, 2014: Get 10% more Artix Points when you purchase using credit cards or Paypal on portal.battleon.com
Thank you all so much for playing MechQuest! Have a great weekend!
Friday, June 21, 2013
Star Date: 21 June, 3013
New Valoth's Epic Weapons! The Limited-time Epic Heads are back for just a few weeks so that you can pick up all the commemorative items to equip for the upcoming March of the Shadowscythe battles! Today the "Of Doom" colored versions of last week's Cannon hit the Arm shop, along with all-new "Valoth's Epic Cannon" arms (and some with the "Of Doom" variant). You can find them in Soluna City Main or in the War Camp.
Friday, June 14, 2013
Star Date: 14 June, 3013
Incoming transmission from Practel!
Today I figured I would walk you down the road of testing a weapon in MechQuest. Something awesome about MechQuest weapons is that each weapon is unique in its own way. Every weapon has a different special, different art, and different effect! Since each weapon is so unique, every weapon must be tested individually to make sure that everything is working. You can't just equip the weapon, say "This weapon looks good" and then release it because there are a LOT of bugs that come up!
For instance, I just finished a weapon this morning that is releasing later today. I would say I have 9-15 different versions of this weapon, each with little buggies. For this weapon, there are 17 different things that the team and I had to test. The beautiful thing about testing is that you can locate and pinpoint the bug, and then attempt to fix it. In the list of things the team and I had to test, we went down the list one by one, checking off the things that worked and noting the things that didn't. What happened a lot during this process was finding one bug, fixing it, doing a miniature celebration, then find another bug. Rinse and repeat.
Last night when I was working on the weapon a rather annoying bug occured. I have since dubbed it the name "Bug of Staying up Late!". Last night, with only one thing to test, a bug that literally defied the logic of math worked its way into the weapon. The bug was: 5 * -7 = 40. Which is false. 5 * -7 SHOULD equal -35. Why was this happening? I reviewed the code with Maegwyn and Vivi about 5-10 times over, and we still couldn't figure out why it was occuring. We decided to call it a night and tackle it in the morning.
Boom, 10:30AM and the bug was never a bug. The enemy had an inherent -5 boost, and the -35 was just being added to that. So in all, the code was right, and it's just I never realized the enemy had -5 to begin with. It's safe to say the game trolled me.
Well, that's it from me this week. I hope you enjoy the weapon coming tonight! It's called the "Valoth's Epic Shredder" series.
Tuesday, June 11, 2013
Star Date: 11 June, 3013
I'm actually transmitting to you from the Secret Underground Lab, which I can tell you is a far drive from my Undisclosed Location. I battled the elements to get here - Water and Lightning were especially strong, and Darkness turned out to be a factor in the end. Mission Accomplished - I'm sitting across the desk from Korin!
Specials: Here are the specials for the Automorph-P series mecha models that are now in the Star Captain Club mecha shop on the 2nd floor (Artillery Level):
- 1.25 times damage
- -30 enemy defense
- 1.25 times damage
- Roll for an additional hit
- Hit 1 and 3 get additional a roll for -10 enemy defense
- Roll for an additional hit
- Hit 2 and 4 get a roll for +20 BtH each, stacking
- each hit gets a roll for +10 BtH , stacking
- Hit 1,3 and 5 get a roll for a critical hit
- Hit 1: +10% general damage
- Hit 2: +15% general damage
- Hit 3: +20% general damage ---> no rolls, stacks up to 45% general damage bonus
Hits 1 and 3 get a roll for a critical hit
Thanks to blues for the specials, and to Vivi for doing the coding!
SC Club "SCEM" for Levels 43 and up! With last week's Automorph-P release, many of you asked for it and other models to be released for the higher-level players. I'm going to show Practel how to add the scaling code and I'll make the new database entries for this Friday's release. Automorph-P, Dharmahp-P, and Falcon-P will the the models getting the higher levels this week!
Tweet #MechQuest: Send out a tweet using the #MechQuest hashtag with your wishlist of non-rare weapons and mecha models you'd like to see at higher levels. The weapons are the very fastest for me to put together so if you get me a list I should be able to add a TON of them!
Magitech Scythe Recolor: Plasma Charge did a nice recolor to the arm that is a huge improvement upon my original. This is the promo weapon that comes with the Artix Entertainment Artist Sketchbook, which you can get from HeroMart