Ashendal

Friday, August 28, 2015

Mr Zs Plan

Greetings! It's finally time to confront Mr. Z and find out all about his diabolical plans!

For months EbilCorp has been using recovered ShadowScythe technology to research new things and improve their tech. You've found one of their research stations in a mess when some of that recovered tech got out of control. Confront Mr. Z on the EbilCorp station where the augmented technology is being produced and put a stop to it once and for all! Augmented rewards await you should you succeed!

I'm working hard to get Soluna North, and everything it involves ready so this chain has a permanent place to go but it's still a bit off. Most of the art is done, there's just a bunch of background stuff to do, quests to make, dialog to get put in, and it's a long process. I've been working on it during the past couple of months during down time but I'll be focusing more on it in the next few weeks.

I hope you enjoy the finale quest!

Ashendal

Friday, August 21, 2015

House Mecha Updates

Greetings! Just like I promised I've done quite a bit of updating to all the older house mechas. If you noticed anything weird in the past couple of house using one of the ones that got updated it was because I had to manually go in and adjust them. Everything should be setup properly now but if you notice anything I missed let me know on the forums in the thread for these DN's and I'll get it fixed!


RuneHawk (Base version to 3.8)

FA
Mechronomicon
CD 4
25% chance each for one of the following to happen.

- Icy Shard: 120% damage. 30% chance to stun for 1 turn and inflicts 1/1.5/2x EP DoT for 3 turns.
- Ghostly Gun: 120% damage, +30 BtH for all hits.
- Magic Missile: 100% damage, increases Boost by 20 for 2 turns.
- Healing Chant: Heals 30% of your total health.

BA
Fire Phoenix
CD 3
110% damage
Inflicts a .8/1/1.2x HP DoT effect for 4 turns.

FS
Arcane Orb
CD 1
100% damage
Damages foes EP by 50% of the damage done.

BS
Arcane Orb
CD 1
100% damage
Damages foes EP by 50% of the damage done.

HD
Warp Visage
CD 3
110% damage
Lowers enemy Defense by -20 for 3 turns.
Increases your Defense by 20 for 3 turns.

BD
Mana Burst
CD 5
120% damage
Increases EP Regen by 50% and lowers enemy EP regen by 50% for 3 turns.


Mystraven (Base version to 3.8)

FA
Volt Slasher
CD 4
110% damage
Inflicts a 1/1.5/2x HP DoT effect for 4 turns.

BA
Shock Bolas
CD 3
100% damage
Stuns foe for 1 turn.

FS
Compound Archer
CD 1
100% damage
+50% chance to crit

BS
Compound Archer
CD 1
100% damage
+50% chance to crit

HD
Lotus Missiles
CD 3
110% damage
Increases Bonus by +20 for 3 turns.
Increases Boost by +15 for 3 turns.

BD
Mist Kick
CD 5
120% damage
Lowers enemy Bonus by -100 for 1 turn.
Lowers enemy Defense by -20 for 5 turns.

Wolfblade (Base version to 3.8)

FA
Wolfsmasher
CD 4
120% damage
Stuns for 1 turn

BA
Howitzer
CD 2
100% damage
Each use increases the damage by 20% up to a cap of +100% damage.

FS
Piercing Round
CD 2
115% damage
Lowers enemy Defense by -10 per use for 3 turns and caps at -40. Stacks with BS.

BS
Piercing Round
CD 2
115% damage
Lowers enemy Defense by -10 per use for 3 turns and caps at -40. Stacks with FS.

HD
Wolf's Rage
CD 5
120% damage
Increases Boost by 25 for 5 turns.

BD
Wolf Smash
CD 2
120% damage
If your HP is < 50%
- Damage increased by 50%.
If your HP is > 50%
- BtH for the attack is raised by 100.


A bunch of the older effects were either gimmiked in a way, like the Runehawk healing effect on the FA needing a random chance of greater than 90 as well as being below a certain amount of HP, or were setup in a really weird and convoluted way that didn't really equal out to what was intended in the coding. Now all 3 types have effects that more closely feel like the intent of the house itself and have weapons in every slot which should help out in terms of overall power of the mecha themselves.

In addition to these updates I also swapped the Advanced Wolfblade Head Weapon with the Body Weapon. All that did was make it equal to the others in that you can now customize the Head Weapon without losing the effect that the mecha was designed around. I got a request to do so when I was in there tinkering with the older mecha and it made sense to with how the other advanced versions were setup.

I also did some poking around in the labyrinth quest to see if I could figure out why people were getting stuck on walls randomly. The quest isn't setup like any other quest that we do so it took quite a bit of tinkering but it shouldn't catch you on walls anymore. I wouldn't suggest purposefully running into the same wall over and over because I can't guarantee that won't cause it to still happen, but you shouldn't get caught randomly on the edge of a wall anymore.

As for other news, the birthday mecha and items for Maegwyn will stay up until Monday and then disappear for another year. Grab them while you can! Next week I'll also be back with another quest. I'm hopefully going to be able to finish up the last quest in the mini Ebilcorp questline. (When Soluna North is ready they'll all be there in case you've missed any.) We're still working hard to get that area done and ready but we don't know when exactly that will be since Lyris is still working on some art and I still have a bunch of small things and a bunch of quests to build for it.

I also wanted to let you all in on a bit of a secret that will be happening in September. (That's the plan anyway.) AQ, DF, and MQ are all going to be having a crossover event. No, this isn't the anniversary event or anything like that. This is just something I had the privilege of writing to do something fun across all the games. I'm hoping you all will look forward to seeing it as I'm trying to do something really fun for it.

I hope you all have a good weekend!

Ashendal

Wednesday, August 12, 2015

The Morehawk floats back

Greetings! I've got an early release this week for you. The Morehawk SCEM is floating its way back to the SC Club!

I stated this one to focus on getting more from your foe. Almost every enemy in the game buffs itself in one way or another and now you can "borrow" some of that power for yourself. The more powerful the buff on your foe the more powerful the nerf will be and the buff you get! This is primarily meant to be used on bosses where they'll be using a lot of effects and buffing themselves up a lot, but with a focus in Pow and Acc you shouldn't have any trouble against basic foes.

 


 

Morehawk

Draining Blast
FA - 1 hit
130% Damage
CD 3
If enemy Boost > 0
- Nerfs foe Boost by half the total amount on the foe and buffs your Boost by the same for 3 turns. (Caps at -40/+40, Min amount -10/+10)
else
- Nerfs foe Boost by -25 and buffs your Boost by 10 for 3 turns.

Reaping Gatling
BA - 6 hits
120% Damage
CD 3
If enemy Bonus > 0
- Nerfs foe Bonus by half the total amount on the foe and buffs your Bonus by the same for 3 turns. (Caps at -50/+50, Min amount of -10/+10)
else
- Nerfs foe Bonus by -30 and buffs your Bonus by 10 for 3 turns.

Phasing Beam
FS - 4 hits
130% Damage
CD 4
If enemy Defense > 0
- Nerfs foe Defense by half the total amount on the foe and buffs your Defense by the same for 4 turns. (Caps at -30/+30, Min amount of -10/+10)
else
- Nerfs foe Defense by -15 and buffs your Defense by 10 for 4 turns.
(This is separate from the Back Shoulder effect and they can stack.)

Phasing Beam
BS - 4 hits
130% Damage
CD 4
If enemy Defense > 0
- Nerfs foe Defense by half the total amount on the foe and buffs your Defense by the same for 4 turns. (Caps at -30/+30, Min amount of -10/+10)
else
- Nerfs foe Defense by -15 and buffs your Defense by 10 for 4 turns.
(This is separate from the Front Shoulder effect and they can stack.)

Transient Waves
HD - 4 hits
120% Damage
CD 1
+50 BtH on each hit.
(This doesn't stack. Each hit doesn't get +50 on top of the last. It's a flat 50 per hit.)
+20% chance for each hit to crit.
(This doesn't stack. Each hit doesn't get +20 on top of the last. It's a flat 20% per hit.)

Crushing Starfall
BD - 3 hits
180% Damage
CD 6
If enemy ImmoRes > 0
- Nerfs foe ImmoRes by half the total amount on the foe and buffs your ImmoRes by the same for 3 turns. (Caps at -60/+60, Min amount of -10/+10)
else
- Nerfs foe ImmoRes by -30 for 4 turns.

Last hit attempts to stun at current ImmoRes

 


 

Hopefully you all like this different kind of play style. I'm trying to come up with different types of effects and we don't often do any that are reliant on your foe to give the total amount so I figured this would be a good chance to try this out and see how people like it. Since the Morehawk looks kinda creepy and floats like the ghost enemies and has the "wraith" feel to it it seemed fitting for this type of effect to me. Let me know on the forums what you think!

Why a Wednesday release though? During my vacation a few weeks ago I was looking at places to live around the two college's I applied to to finish my degree. I'm having to pack everything up tomorrow and Friday to actually move on Saturday so I wouldn't have time to do this then. This allows me to be able to fix anything that somehow got past testing (and I spent 3 hours testing with all sorts of bosses to make sure it was working so shouldn't be anything) before I have to take down my desktop and pack it and my file repository up. I'll be around tomorrow but after that I'll talk to everyone on Monday!

Have a good weekend!

Ashendal

Friday, August 7, 2015

House Leader Challenge

Greetings! Tonight we've got an update for the houses at G.E.A.R.S.! Each of the house leaders has a test for you. Should you succeed then new specials for some older weapons await you!

The different buttons that are up take you to different fights. The Basic will change based on your level between the base house mecha and the advanced version. The Advanced button will set you up against an Elite House Mecha. The Challenge button will let you face a...special...version of the Elite House Mecha. (Careful with that one) If you beat any of the versions you'll have access to the shop with the rewards so don't feel like you have to beat one of the harder levels. Those are only there if you WANT to try them. A lot of players keep asking me to make more "challenge mode" type content so they have something to test themselves against, so I keep trying to do that whenever I have time during the normal releases.

I had originally planned to give a few more items an update but as I went in and looked it turns out that the original house mecha really need an update in terms of specials and need things like a head and body attack. There's also the issue of getting stuck in the walls of the Labyrinth to select a house in the first place so I'll also try again to fix that. (I already did once with what I thought was causing the problem but people are still getting stuck so I'll need to spend a more dedicated amount of time to find out what's wrong with it.

That's my plan for the week of August 21st (two weeks from tonight) so look forward to those updates then! After I get both of those things sorted, if I have any extra time I'll look into updating some more of the weapons in the shops that need it. I don't know if I'll have that much time since stuck walls are something that is tricky to fix in some cases. (I still can't find the cause for why people are getting stuck in the Police quest after 12 attempts at fixing it. Still trying to find out what people are running into) The base level of the house mecha have been kinda neglected for a while and that's not right so I'm going to make sure that is fixed.

Also since I've been asked "why do I keep doing things like this release and the Wyonna release from last week? Can't we get back to the storyline!" There's a lot of storylines and things that I'd like to start building but my art skills can only go so far and Lyris doesn't have tons and tons of free time. Once Maegwyn makes her final choices on the artists and bug testers we should be able to start doing some more story type quests. I know me throwing together art isn't really something every likes so I'm trying to hold off till we get someone to help Lyris out and we can start having two or more actual artists working on it. I'll still do small storylines, like my EbilCorp one I've been working on, as well as updates like the house mecha one I'm planning, but I really want to hold off on true main storyline releases right now until we have the art to do it justice. I know that's not what a lot of people want to hear but I'd rather do something right than do it piecemeal and it looks bad because my art is bad.

Other than that, it's a very special day for our friendly Otter tomorrow so make sure to check back in for the return of her birthday items! Have a good weekend and enjoy the release!