Thyton & Diozz collaborating on the poster goes a lot like this:
Rock!
Paper!
Sizzzle!!!!!!!!
Thyton describes it this way: "A mind-meld happens - and something comes out." From where I'm standing, I'd say... something EPIC comes out! The poster will blast into HeroMart in a few days!
As the End of the Universe launch is coordinating with the poster release, the Countdown Clock is being recalibrated to reflect the changes. Watch the Homepage and the Design Notes for updates!
Hiya Questers! Today I figured I would walk you down the road of testing a weapon in MechQuest. Something awesome about MechQuest weapons is that each weapon is unique in its own way. Every weapon has a different special, different art, and different effect! Since each weapon is so unique, every weapon must be tested individually to make sure that everything is working. You can't just equip the weapon, say "This weapon looks good" and then release it because there are a LOT of bugs that come up!
For instance, I just finished a weapon this morning that is releasing later today. I would say I have 9-15 different versions of this weapon, each with little buggies. For this weapon, there are 17 different things that the team and I had to test. The beautiful thing about testing is that you can locate and pinpoint the bug, and then attempt to fix it. In the list of things the team and I had to test, we went down the list one by one, checking off the things that worked and noting the things that didn't. What happened a lot during this process was finding one bug, fixing it, doing a miniature celebration, then find another bug. Rinse and repeat.
Last night when I was working on the weapon a rather annoying bug occured. I have since dubbed it the name "Bug of Staying up Late!". Last night, with only one thing to test, a bug that literally defied the logic of math worked its way into the weapon. The bug was: 5 * -7 = 40. Which is false. 5 * -7 SHOULD equal -35. Why was this happening? I reviewed the code with Maegwyn and Vivi about 5-10 times over, and we still couldn't figure out why it was occuring. We decided to call it a night and tackle it in the morning.
Boom, 10:30AM and the bug was never a bug. The enemy had an inherent -5 boost, and the -35 was just being added to that. So in all, the code was right, and it's just I never realized the enemy had -5 to begin with. It's safe to say the game trolled me.
Well, that's it from me this week. I hope you enjoy the weapon coming tonight! It's called the "Valoth's Epic Shredder" series.
The specials are attached below :)
(FA and BA) 5 hits CD = 3 As always NSC (SC,NG)
Reduces enemy BtH by 6 (8/10) PER SUCCESSFUL HIT, AND duration is 3 turns
Hit 5: NSC & SC good chance for a crit / NG guaranteed crit
Vs. ShS Enemies: reduces damage by -6 (7/8) per hit
SC Only: -- Hit 1 reduces immo resist by 70 -- Hit 2 tries to stun
NG only - scales - 10 (to 19) 20 (to 29) 30 (to 39) 40 (to 49) 50 (to 59)
Commemorative only: General damage boost of +20(25,30%) and BtH boost of +50(60,70) against Shadowscythe and Ebilcorp enemies.
I'm actually transmitting to you from the Secret Underground Lab, which I can tell you is a far drive from my Undisclosed Location. I battled the elements to get here - Water and Lightning were especially strong, and Darkness turned out to be a factor in the end. Mission Accomplished - I'm sitting across the desk from Korin!
Specials: Here are the specials for the Automorph-P series mecha models that are now in the Star Captain Club mecha shop on the 2nd floor (Artillery Level):
Front Arm: - 1.25 times damage - -30 enemy defense
Back Arm: - 1.25 times damage - Roll for an additional hit - Hit 1 and 3 get additional a roll for -10 enemy defense
Shoulders: - Roll for an additional hit - Hit 2 and 4 get a roll for +20 BtH each, stacking
Body: - each hit gets a roll for +10 BtH , stacking - Hit 1,3 and 5 get a roll for a critical hit
Head: - Hit 1: +10% general damage - Hit 2: +15% general damage - Hit 3: +20% general damage ---> no rolls, stacks up to 45% general damage bonus
Hits 1 and 3 get a roll for a critical hit
Thanks to blues for the specials, and to Vivi for doing the coding!
SC Club "SCEM" for Levels 43 and up! With last week's Automorph-P release, many of you asked for it and other models to be released for the higher-level players. I'm going to show Practel how to add the scaling code and I'll make the new database entries for this Friday's release. Automorph-P, Dharmahp-P, and Falcon-P will the the models getting the higher levels this week!
Tweet #MechQuest: Send out a tweet using the #MechQuest hashtag with your wishlist of non-rare weapons and mecha models you'd like to see at higher levels. The weapons are the very fastest for me to put together so if you get me a list I should be able to add a TON of them!
Magitech Scythe Recolor: Plasma Charge did a nice recolor to the arm that is a huge improvement upon my original. This is the promo weapon that comes with the Artix Entertainment Artist Sketchbook, which you can get from HeroMart
Isn't that beautiful?!!? Nice work, Plasma Charge!
And finally... some big news - Diozz is working on a couple of projects for MechQuest! That's right - @AQWDiozz is doing some guest art for us! I can reveal to you that the first project in progress is ... going to be an amazing...
Automorph-P Arrives! Swing by the Star Captain Club in Soluna City any time to pick up the new SCEM - the Automorph-P series! A newly-balanced version of the original model, this all-terrain mecha is a must have for any Star Captain!
Cosmic Ivy Blade OC II: Have you ranked up to Grand Champion in the Colosseum? Head to Planet 51 to open the Grand Champion shop, and use your Nova Gems to grab the Level 48 version of the Cosmic Ivy Blade!
And then, of course, take it into battle!
Thrilling NEW missions in the works! Stay tuned for further transmissions. Over the next few weeks, new March of the Shadowscythe episodes will be revealed. With them they will bring new enemies, new challenges, and new rewards!
Hey Questers! Just thought I'd stop by and drop some DNs on the table for you guys. There's a lot to talk about, so let's get to it!
First up is our plan for this week. The goal is to release something for the higher level players, specifically those between levels 41 and 50. However, there is a twist! We are going to be taking suggestions for non-rare things you want at those levels this week. Tweet your wish list to us
( @MaegwynAE & @PractelAE ) with the hashtag #MechQuest and we'll see how many we can get in-game! Watch the Design Notes for shop info.
Secondly, I know some of you have been wondering where I've been for the past couple of months, and honestly, life has just sucked all of my time away! I plan on returning full-time and ready to rock and roll in one week. Get ready for a lil bit mo Practel in yo life!
Finally, shoutout to Jemini because it's her birthday! In honor of this special occasion, we are releasing a "Jemini Statue" which Star Captains can collect, just like Jemini herself! Congratulations @JeminiAE on the level up!
Well, that about sums it up for me right now. Take it easy, pilots!
Work continues: Our mission to deliver a Gremlin-free quest marches onward - here's a sneak peek at a battle that is working exactly as intended - set against a beautiful background from J6.
Korin & I are working on sorting out a fix for the teenytiny player in cutscenes - can't give you a screenie of that, though, since it'd be a HUGE spoiler.
BATTLE ON! The Shadowscythe themselves seem to have been aligning themselves against the MQ Team - if something could go wrong, it probably did - but we're pressing onward because WE ARE MAKING THIS HAPPEN! Ghost wrote an amazing new soundtrack, "System Overload," which I'll be setting up as a Starship item Stereo player for Star Captains for a low introductory price to thank you for your patience and your continued support.
Everything seemed like it was good to go for today's release. Received the missing background, and the finalized cutscenes. Plugged it all in, and...
BOOM
click...
... click
clickaclicka
...
When it's set to False, it won't loop. It'll play, and then it'll stop playing. Pretty simple, right? Well as it turns out, everything depends on how you define "it." "Song2" can be set to True but if what's playing is "musicTest", which is set to False, you can set "Song2" to True over and over and over, but what you hear isn't going to loop as intended, because "it" is not Song2.
Same thing with the cool sound that should play and then stop playing (except when it doesn't ever stop playing, even when you thought its Loop was at False... but Flash reorganized the component elements, so its Loop was actually still set to True). And what if you really don't want to hear sounds at all? The sound toggle button works everywhere else, so it should just be a matter of inserting a layer and plugging it in. Right? Right? ... how can that not be right?
Testing.
System.
Overload.
All the components are lined up like ducks. In a row. We're now going to get them to swim together in a synchronized dance.
Korin & I worked together to figure out what was going wrong while Plasma Charge worked on testing potential fixes and pointing out issues. I figured out why the player was facing backwards and fixed that, so you won't encounter that Gremlin. We work hard to get everything bug-free and I'd also like to thank Elryn, Gibby, Practel, and Vivi for taking the time to pitch in.
As always, thanks for your support - your responses and messages always affect the team, as we read everything you say even when we don't necessarily have time to write back.
The Cinco de Mayo Weapon Shop is Live! Happy Cinco de Mayo! Pick up a Limited-Time Front Arm weapon - the Go.Oogly. Celebrate the spirit of Maypril Foolery when you attack. (Hint: Turn up the sound!)
Weapon Specials:
3 hits CD = 3
NSC Special Effects: *Good Chance for a critical hit Damage Increasing Over Time!, Increases Boost by +10 per turn for 3 turns. +13 Bonus for every successful hit x 3 turns.
SC Special Effects: *Good Chance for a critical hit Damage Increasing Over Time!, Increases Boost by +12 per turn for 3 turns. +16 Bonus for every successful hit x 3 turns
NG Special Effects: *Good Chance for a critical hit Damage Increasing Over Time!, Increases Boost by ( was +10 every turn for 5 turns) +18 per turn for 3 turns. +18 bonus for every successful hit x 3 turns.
Enjoy the holiday! I left the Clover O.ops shop open because I read on the forums that at least a couple of people are still farming credits for it. So, have fun, enjoy the rest of the weekend, and, as the saying goes....
Maypril Weapon scheduled for SUNDAY 5 May 2013 - Shooting for noon server time!
I think the weapon is looking good! Just needs me to do a bunch of database entries (unless I or another tester finds a last-minute Gremlin) - and I also need to adjust some files before rolling the Go.Oogly series Live.
Going to get some sleep and I'll catch you on the bounce-around! With a shop and lots of nice weapons for you!
Go.Oogly! A Maypril RARE weapon is almost ready for you! I worked VERY late (it's was 5:30 AM in the Undisclosed Location when I started writing this note to you) - and, among other things, modified an old weapon with some new graphical assets and sounds to create a new theme for it. Still need to tweak the specials - everything is functioning so the coding shouldn't take me too long. Oh, and still need to decide the levels, come up w/descriptions & names, and make the database entries - sounds like a lot, but goes quickly. My plan is to give you a Cinco de Mayo Shop. Ideally I'll have it ready to open on Sunday, May 5th - should be doable! Watch this space and the homepage for updates!
Sneak Peek:
The Story Behind the Design: One of our players, known as #Kale on the forums, suggested that we make an O.ops version of one of the starting guns as a Maypril fool. I didn't want to just release a weapon that only players with 5,000,000 credits could get, so I decided to do something different with the o.O part of the theme.
o.O: Gibby recently linked me to a series of photos of googly eyes stuck onto store packaging, and that fed into the inspiration for the weapon. I remembered that we released a carrot weapon - a gun that shoots little carrot flechettes that stuck into the enemy & hung there before exploding. So I thought maybe I could figure out how to convert the existing animation. It was a little fiddly figuring out how it was done, but it's always fun when you get that "aha!" moment. Then I started recoloring and redecorating it. The really fun part was figuring out how to attach the sound effects! I think you'll find it amusing.
Maypril Mecha Delayed: I know that many of you are eager to get the traditional holiday super-RARE mecha and I do apologize for not having one ready for this Maypril. Everyone is working overtime on Finale assets and although we did talk about doing a mecha, the art and animation wasn't practical to schedule in, and had to be put on the back burner. I do still want to give you some kind of foolish, fun mecha this year, but I can't promise you a date.
Upcoming Installment of the Finale Quests - Rescue Jemini: We had hoped to have this ready by Friday - we still are in need of one background, but that gives Vivi more time to code the new enemy you'll be up against (and more time to test & balance). Blues also came up with specials for an SC Challenge version, so Vivi will code that after finishing the regular version. Korin has been building the quests in "bare bones" framework so I/we can add the art assets as they come in. J6 and Minar both made some BEAUTIFUL backgrounds for this mission. Ghost did the cutscenes, which are AMAZING. I really love the facial expressions in the first one - we can hardly wait for you to see them in game! He also has a wonderful new soundtrack, and I'll be making a stereo for those of you who are Star Captains to put in your Starships (along with a bunch of new Starship Items).
NPC Enemies: During some of the upcoming Finale missions, you'll be on foot battling more NEW enemies. I've been working on some new swordfighting monster AI - not a global revamp of the swordfighting engine, but a fresh approach to creating the enemy tactics. These individual enemies are getting unique attacks which should turn out to be fun, requiring a little strategy beyond just hitting Strong Attack (or Magic) with your strongest Energy Blade. I got the Casting animation to work in the monster file I was doing earlier this week, so there's a chance I/we can apply this to make other existing swordfighting enemies do some interesting things in the future as well.
I can't say too much about the NPC enemies because it's an ENORMOUS spoiler, but I can tell you that Alina sent me a WHOLE LOT of files this evening (er, I guess that's yesterday now) and one of them is an NPC I was eager to start working on! So I did get started on converting it to an MQ-style monster in the wee hours of the morning. I learned quite a lot about how the body parts are put together due to a sizing issue when attempting to replace an existing head with the new one. I'm looking forward to doing more with this! And the top-secret NPC whose casting animation now works is one who only had a front-facing view - Minar created a side view so that the battle wouldn't look weird.
Missions After This Next One: Plasma Charge made some backgrounds that will be in an upcoming mission, and he's working on art for a new mecha-battle enemy. He's in the midst of his Leaving Certificate so he's pretty swamped with school. Vivi, Practel, and Arklen are also quite busy at their schools, so I'll add more news about what they're up to when their schedules free up a bit!
Thank you for playing MechQuest! May the Fourth be with you (and I'll update with Cinco de Mayo news when I know
The new springtime look of Soluna City is here! Practel did the decorations (I made the blooms) and he melted all the snow. And did you find who it is that has a flower tucked perkily behind one ear? (Could there be more than one?)
Please join the MQ team in wishing Lyris a happy birthday (almost missed it... I really need to change my calendar settings to alert me in advance...) Happy Birthday, Lyris!
Last chance for the O.ops: The 5000000 credit O.ops Clover Shot will be available in the shop button in Soluna City for the duration of the weekend. It is available for all players to purchase (as long as you have enough credits) and has received a buff - if you are a Star Captain, it now does the Star-Captain- powered specials.
Small bugfixes: the Arthuria vs. Pirate (AvP) war quests should now give all the credits you earn.
Working on a very exciting quest that you'll unlock at the Queenadent's War Camp - most likely we'll have it ready for next Friday (the 26th).
Rainbow Raid Incentive! As we had some server issues over the weekend and considering that I meant to publish these DNs earlier this week...
...we have extended the timeframe for the O.ops version of the Clover Shot to get its extra power. Sorry about that inconvenience! You now have until midnight Saturday 13 April - so that gives you all day Saturday to get the war meter to 100%
If you pick up the new ShadowScythe T-shirt from HeroMart, your FREE MQ promo item is the Front Arm weapon called Doomblade 3013. It fits nicely on the Sepulchure mecha models. You can still pick up a version of the Sepulchure mecha from the Mysterious Stranger in Soluna City East (for Nova Gems).
Doomblade 3013 Specials:
Levels with you to L100
CD = 1
Main Specials
+ 50 BtH against ShS
+40% bonus damage against ShS
+25% XP and credits against ShS
Chooses from one of the following 4 specials:
Blade specials: - Blade 1: guaranted crit - Blade 2: damages also EP with 75% damage done and drains it - Blade 3: heals HP with 50% damage done - Blade 4: -100 immo resist and tries to stun
The CyseroBacon T-Shirt is also available at HeroMart, and here are the specials for the promo Back Arm that comes with it - the Bacon Shooter.
Bacon Shooter Specials:
Levels with you to L100
starts with 125% damage
starts with +75 Bth
CD=3
- Hit 1: enemy BtH NoT, -20 per turn for 3 turns, normal EP DoT
- Hit 2: enemy damage NoT, -20% damage per turn for 3 turns, tries to stun, no immo resits nerf!
- Hit 3: own damage BoT, +20% per turn for 3 turns, normal HP DoT
Story Button Revamp in progress: We are in the process of making the Story Guide easier to access and setting it up to help navigate you through all the areas of the game in a logical progression. This should make it much less confusing for those who still need to get caught up with all the quests for access to everything in the massive Shadowscythe Invasion quest chain that is developing in Queenadent Odessa's War Camp area.
To those who ARE caught up, we appreciate your patience as we continue to put together all the elements of this exciting story arc! Artix himself has written some exciting scenes - hold on to your Space Helmets, because you're in for a wild ride! The next NEW installments are under way for release in the weeks ahead.
Star Date 22 March, 3013: The Rainbow Raid Mini-War is going rather slowly, likely because you are busy fighting the Shadowscythe at Odessa's War Camp. Hurry up and head over to Braddock Steele in Soluna City (Main Street) to wrap up the Rainbow Raid and get your NEW "Clover Shot" Back Arm weapons!
The specials include credit-stealing, a Luck boost, chance for a critical hit, and "Cloverloaded" Damage Over Time. Thanks to Plasma Charge for the new animation & modifications (to an existing base weapon design) - also for the specials idea, which Vivi coded.
We also put together a promo Front Arm for the Artists of Artix Entertainment Sketchbook coming soon to HeroMart - Thyton's Magitech Scythe. Weapon drawn by Thyton, colored by Dage, and I attached it to an arm designed by Minar which I recolored. Blues designed the specials and Vivi coded them up for us.
Happy (slightly belated) birthday to Gibby! Give him a shout-out on twitter @GibbyAE
Odessa's War Camp: I'm working on a mission which I planned to have done today but time got away from me and I'm still perfecting some of the graphical elements - the quest itself isn't that complicated, but I just want it to be more polished before you unlock it. So go after the Leprescythe & the Lucky Warriors over at the Rainbow Raid while you're waiting!
Have a great weekend and thanks for playing MechQuest!
Skip button/ "Free Pass" feature: Many of you have told us that you've had trouble with minigames that prevent you from progressing along the storyline quests - so we've started adding in a "Free Pass" and/or "Skip Button" feature to missions that include minigames. We're gathering a list of those missions on the forums here - if you have one that's tripping you up, please let us know via that link. If you can't post on the forums, please email me (Maegwyn@battleon.com).
Odessa's War Camp: The War Camp setup has been revealing some Gremlins and/or design issues that prevent some people from completing all the storyline missions that are required to unlock Odessa's Missions menu. I know you're really eager to war against those masses of Shadowscythe so we're tweaking those problematic areas/issues while setting up the major epic event.
War. Is. Inevitable.
in·ev·i·ta·ble *
/inˈevitəbəl/
Adjective
Certain to happen; unavoidable: "war was inevitable".
Vivi Levels Up! That's right, tomorrow is Vivi's birthday! It snuck up on me like a ninja so I don't have a birthday hat or anything set up (of course I #BlamePractel2013...) - we should all wish him a happy birthday on twitter - #ViviLevelsUp @AE_Vivi
First off a heads up that the Limited edition versions of the commemorative head weapons will both be removed from the shop this Friday, so be sure to pick them up now if you haven’t already! From Friday on the limited edition shop will be stocking Commemorative shoulder weapons, which will combo together for some awesome DoTs!
Secondly I hope you’ve all enjoyed the Shadowfoil quest from Paige! The quest was a joint effort between Practel and myself, Practel coded the mission and created the character Paige while I wrote the script , designed how the mission would progress and designed the Shadowfoil and Brightfoil e-blades! A lot of credit also goes to Maegwyn and Korin who helped us both squish any gremlins during testing!
That’s all from me for now, see you all on Friday!~Plasma Charge
G.E.A.R.S. University Students Can Help Send J6 On a Mission! Yes, by working together we can make a real-life difference in the life of our very own Bounty Hunter! J6 - the creator of MQ's feature film, D.F.A. - has worked as an artist on every game Artix Entertainment has ever made. His dream is to go to space. He has entered the A.A.S.A. Space Competition. Winning this contest would send him to a training camp where he would have the chance to fly into space with an international crew. This is not a joke contest; the last time he tried, he got the most votes, but the number of votes didn't matter. This time it does! With our votes, we can potentially send him to the top spot and to the stars!
His bags are packed and he's ready to go...
How?Just click here to vote! A new window will open up, and after a moment to load, the green Vote button will appear. When you click it, you'll get a prompt to sign in with your Facebook account. Sign in, submit your vote, and he'll be one step closer to his dream! Each Facebook account can vote one time, so please share the link with your friends and fellow G.E.A.R.S. students - if we work together, we can make his dream come true.
Why? Each contestant has a published "mission statement." J6 says:
"Art is all about breaking boundaries; traveling into space would let me create and inspire a new generation with a first-person view of the universe!"
I promised to give you more info last weekend and... it's Friday already? Busy, busy week! We've got the Level 50 mecha models all set for you at last. A bit behind schedule on the A-Head of Schedule Calendar Promo Item but it's not forgotten & we'll set that up next. Also in the works is the transition from the current Corrupted House Mechas - we'll be replacing the ones on the shelves with less-expensive versions and buffing the ones that are currently in the shop - so grab one at the current price for the stronger version now, or wait till the 1000-NG models arrive next week.
Also got some bugs fixed - the barely-accessible Xaria Reward shop button is now clickable, and those of you who contacted me with issues about your House Affiliation should all be set up properly now as well. If you encounter a bug, there is a link on the bottom of the game page to report it. We are always working to bring you a high-quality game and truly appreciate your bug reports!
Keep your eyes on the horizon - and until next time, Battle ON! =Mae
bzzzt Incoming Transmission!
Star Date: 12 January 3013 Out with the old in with the new!
*A transmission to all G.E.A.R.S. students* Once again, Congratulations on tearing through the war meters in the G.E.A.R.S. games! You all went above and beyond and shattered all expectations we had, as rewards we have something for everyone. First off we have what you’ve all have been waiting for, the new series of house mecha. Elite. These new models feature some truly unique abilities and each one has a last legs ability for when your HP drops below 25%! As well as these mechs a new set of commemorative mods have been developed just for students of the three houses, each set of mods focus on the strengths of its respective house and can only be obtained by having a certain amount of Valor Badges. The amount of Valor badges needed is based off your level to make it easier for all players to obtain.The snow is starting to thaw.Be sure to pick up all your holiday rares because Frostval will be leaving this Monday and will take with it everything, that means this is your last chance to grab a bacon wrapped Zorbo before it becomes forever rare!I hope you all have an excellent weekend and I’ll see you all next Friday.~Plasma Charge
Star Date 4 January 3013: GREAT G.E.A.R.S. Games This Year! The 5th Annual G.E.A.R.S. games is now decided - and the winner is....
Congratulations, Runehawk! It came down to a matter of just ten victories at the crucial moment:
Wolfblade Runehawk Mystraven Total
The screenshot of those numbers was taken at 1:39 PM Server Time (the Skype logs below reference the timezone of my "Undisclosed Location") Korin & I just kept refreshing our pages watching your victories roll in, awaiting the moment when one House would pull ahead and hit the total needed to win.
[12:37:38 PM] Korin: keep clicking warvars. Report with which intWar you see hit the goal first
[12:37:53 PM] Korin: I'm doing the same
[12:38:06 PM] Maegwyn AE: yupyup
[12:39:05 PM] Maegwyn AE: rh wins
[12:39:06 PM] Korin: I got RH
[12:39:08 PM] Korin: Wow haha
[12:39:17 PM] Korin: I'll post it in the forums and explain some delays.
[12:39:25 PM] Maegwyn AE: Ok excellent thanks
*end Skype transmission logs*
To celebrate and reward your valiant battling, we've given you a 30% experience and credits boost for this weekend! This will help you reach Level 50, the new level cap - although to be honest there is really no rush to do so. The new Level 50 House Mechas will not be going rare - although when they unlock, for a limited time you will be able to grab yours at a discount!
New Level 50 House Mecha Models: Nearly Ready! We've been working on these for months to get them just right, and ideally we'd've had 'em perfected by the time you completed the G.E.A.R.S. Games, but sometimes things take longer than estimated. I take responsibility for this delay, and urge you to #BlamePractel2013 early and often! No, seriously it's my fault that these ended up needing more work when it came down to the final countdown - please join me in thanking Vivi for coming up with details on the specials as well as coding, thanking blues for specials concepts, thanking Arklen for animation along with several do-overs to get positioning and sizing just right - Thyton for the sketches, and along with the above-thanked who also helped test - Gibby, Plasma Charge, Practel - and please throw in a couple of extra thanks just in case I left anyone out!
G.E.A.R.S. Games Mecha Models Available NOW: Pick up a Corrupted or GEARS Edition mecha from the shops at the G.E.A.R.S. Games Camp. If you want the original Nova Gem versions, note that those will be going rare on Saturday 5 January no earlier than noon server time, to be replaced by a model offered with less power at a lower NG pricepoint. If you saved up and spent 3000 Nova Gems, we will ensure that your purchase continues to give you good value. If you want a powerful NG model but miss out on the original, you will have the opportunity to grab one when we have them ready.
I've got to run out for the moment - my cousin is a musician and he's got a performance to which I'll be late if I don't leave now.
I'll have more news for you before the weekend is over! Starship Items. Valor Badge Shop. What's coming next?
Meanwhile Vivi is still working while I'm out & we'll have those Level 50 House Mecha Models ready a.s.a.p.
Star Date: 21st Dec 3012 Don’t fear the reaper! First off, if you’re reading this, congratulations on surviving the end of the world!Today is also special as it’s the winter solstice - the darkest day of the year, and the sign of brighter days to come. To celebrate, Freddy Yeti has new Reaper-themed weapons which have been designed to complement the Milziiga Sniegapika series of 3011!
Speaking of the Milziiga Sniegapika, you can now replay Frostval 3011, where you can pick up the mecha and its default weapons!
Snow more lag! The snowfall in Soluna City has lessened, which hopefully will reduce lag in and around the city area!
G.E.A.R.S. Games update! While Maegwyn will talk more about this I’d like to say the the new weapons that have been previewed over the past few weeks have all been animated, tested and are waiting to be released when the games come. The weapons have all been really fun in testing and I can’t wait for you guys to be able to use them!That’s all from me, I hope you all have a great weekend and an enjoyable holiday!~Plasma Charge
Gears Games: Vivi has the updated functionality set up & working; we are putting the finishing touches on them this weekend for you, and I'll roll 'em out as soon as they are ready & pass quality-control standards. I know you're eager to get the competition started at last & I know the team & I are excited about launching! Keep your eyes open.
Have a fantastic weekend - enjoy the new Reaper set weapons and if you are celebrating seasonal holidays, be safe and have fun! Talk with you again soon! =Mae
Salutations once again! Following her discovery of the Crystaline helm Val searched deeper and came upon an amazing stash of rare treasures, and what better way to celebrate an elusive find like this than by selling replicas to students! Rumour has it that the race which crafted these antiquities had an affinity for magic and had mana cored blades capable of summoning a powerful magic attack, of course those are just legends… right? Either way be sure to check out these items because they’ll only be around until Friday!
On the second day of Frostvale Kringle gave to me… 5 brand new SC gift Boxes!
That’s right, Star Captains can now pick up their brand new set of gift boxes, this year the gifts have been designed to complement the design of the Milziiga Sniegapika series! But these boxes wont open until January 1st!
The G.E.A.R.S. Games are coming!
That’s right next week the annual G.E.A.R.S. Games are coming, this time with a brand new look at focusing the games and evening the odds. Be sure to head to your house council on the forums to discuss battle tactics, meet your fellow students and hang out! Check them out here http://forums2.battleon.com/f/tt.asp?forumid=325!
Also here is the final G.E.A.R.S. weapon preview, Runehwak!
That’s all from me, I hope you all enjoy the release and have an awesome weekend of recharging! (I know I will =P)
Season’s Greetings! Today just so happens to be a very interesting day, and it’s about to get more interesting because now in Soluna city you can find the sweet new Crystalite Helm series to celebrate! At first glance this weapon series features nice damage including a buff to you boost, and damages the opponents EP too! So how could this get any better you ask? Well how about if I said that the NG version of this weapon features two tone Colour customisation, the first takes from your mech’s colour and the details on the helm then take from your hair colour!
In other news here’s a follow up to the last Gears Games Preview, this time WolfBlade!
You guys will get the final preview later this week, so keep your eyes peeled!
I hope you’re all having a great week so far, be sure to keep your batteries charged and I’ll see you all on Friday!
Flavescent Friday! It’s Friday - this week we released a fresh new Flavescent Friday shop with some fantastic gear! This year’s shop includes rares from the legendary Arthurian Vs Pirate war, Friday the 13th, and past springtime rares by the ever-awesome Charfade! The shop also contains an assortment of permanent content at a deep discount, which should be fun to fight with! The sale will be on until Monday at 5pm EST, so be sure to snatch these bargains while you can.
G.E.A.R.S. Games coming… soon?
As the year draws to its end we are all working overtime to bring you an awesome set of releases, so here’s a little preview of a new weapon coming for the Games! Well that’s about all from me for this week. Have a good weekend and welcome to December!"
Thanks, Plasma Charge!
It is a little later than tradition would have it, as US Thanksgiving was last week, but I would still like to take a moment now to thank all of you all over the world who play MechQuest! We are very committed to bringing you high-quality content. Your dedication and support is awesome, and we love creating releases for you!
It's November! Such a busy time getting ready to bring you all sorts of holiday and non-holiday-but-long-promised goodness! I haven't had much time to write to you lately, and for now mainly I've got news for you from Plasma Charge and Practel. Plasma Charge has been doing some art & animation, and Practel is starting to learn about coding. Arklen, blues, Korin, minar, Vivi, and I have all been working quietly and busily on upcoming stuff as well. Anyhow, here's the news for the day! The actual Star Date on this first one is November 16, 3011
Incoming Transmission…A message to all mecha pilots, long time no see. I hope you’ve all had an excellent Mogloween. New items!Head to HAL’s hair shop to check out another two new hairstyles, one for the guys and one for the girls! Bug Fixes!The Tyrano mecha series has had a fix made so it can walk around areas like Romero!The Romero sword fight Gremlin has finally been squished! Gameplay Updates!The Cure Sys-Zero quest now has lower rolls to help new players progress. Also, Mae fixed some typos.You’ll also have a better chance to find one of the parts in Warlic’s Find Starship Parts quest.If you can think of other quests with tedious rolls please let us know here on the forums!
Thanks, Plasma Charge! And now, here's Practel:
Howdy!
It's been a while since my last Design Notes! Don't worry, I'm still here and working on more than ever! This Wednesday the Mogloween event and maps will be going away once again for another year, however there will be the release of previous years Turkageddon! I've been working on a new Thanksgiving/Fall Soluna City, and here's a small sneak peek below!
Finally, good luck to all of you Heros who are finishing up school before Thanksgiving break! It seems like this is the time where teachers just want to slam you with tests and quizes, and believe me, that's not fun.
Stay safe and have a wonderful Thanksgiving,
Practel
Thanks, Practel! Happy Turkageddon, everyone! I'd like to take this opportunity to wish all of you American players a happy Thanksgiving as well. We are planning Flavescent Friday for November 30th this year. A special weapon coming to the holiday shop tomorrow will give you a hint as to one of the mecha models that will be in the FF shop. What do you hope to see in the Flavescent Friday shop? Please let us know here!
Hey, dudes and dudets. Almost every video game out is doing a bunch of Halloween updates this week! MechQuest has the decorated Soluna City coming for you on Wednesday! Expect some really... really spooky awesome stuff! This Wednesday we're also updating the Museum... with a rad spooky Mogloween Quest! Have fun playing it! So, without further ado, here are two more pictures from the new town.
Today I have some screenshots for you of what I've been doing behind the scenes in MechQuest. Coming this Friday you will get to see an awesum update to Soluna City! Mogloween comes once a year, and you'll notice that people all around the city are dressing up as skeletons, zombies, or werewolfs! It's a grand and jolly time, but also a spooky one! I hope you guys enjoy this, all the screens of Soluna City will be mogloweenifyed (Yes, it is a real word. Just as Korin is a brony.)