Hello all. I hope you're enjoying the release though I'm sure some of you are frustrated as well since it's not a gametype you're used to. I realized that would happen which is why even though it's part of the main storyline, you could easily skip through it all just by letting it lose and use the free pass since that will still be there in the final version of the Gameshow planet. Most of the content for awhile will be mech stuff though I may still make some challenge levels and maybe even new obstacles.
Anywho, here's information on the new weapon specials which can be found at the Traveler, courtesy of Blues(design) and sent to me (and programmed) by Vivi.
Scorcher Series (back arm, 3 hits, CD of 3) Listed as NG (SC,NSC) Hit 1: 1.3 (1.2,1.1) times damage, increases bonus by 20 (15,10) for 3 turns Hit 2: Chance for either an HP or EP DoT (50/50 chance of either on the NSC/SC, NG gets to select which one) for 3 turns. If the old DOT is still active when you re-use the weapon, the new one grows by 50% (40%,30%), otherwise it's just a normal 1x DoT. Stays the same type of DoT for the entire battle. Hit 3: 1.3 (1.2,1.1) times damage, decreases defense by 30 (20,10) for 3 turns
Gatling Series (front arm, 2 hits, CD of 1) Starts at 1.2x damage, increases by 33% per use if both hits connect, or 50% chance to increase by 33% if one hit connects
Not entirely sure what we're doing next week. If possible, I may begin the GEARS Games but I'll definitely have to think about that one to make sure we have all of our pieces in place.
Anywho, I hope everyone enjoys the weekend. I'm hoping to have a relaxing and productive weekend. Maybe I can figure out more about Unity.
So, hi! I've been quiet on the DNs and forums lately, just because I've either been busy in past weeks making quest stuff, or like now, busy with Real Life stuff when not doing MQ work. I definitely didn't forget you guys or anything! This week, next week, and possibly the week after, I'm working from NYC. Helping some dear friends with health-related stuff. The apartment has thick walls - so cellphone reception is nearly non-existent, and I need to go elsewhere to get online. Which is where I am right now - in a wonderful little coffee shop, having a latte, testing Vivi's code of blues' specials on the new weapons that Minar drew & animated, which I just uploaded for testing. We have a little bit of a Gremlin with one of them, so while I wait for Vivi to get online (since I'm not quite sure of what the chunk of code needs to get rid of the bug) I am typing this. It goes like this:
Type a bit
AltTab to my MQ testing window
Attack, look at results
AltTab to notes on specials
AltTab to DNs window - type a bit
AltTab to MQ testing window - repeat
Tab over to MSN to chat with Charfade
I already got the stuff done in the database so we're sitting pretty so far, for release. Going to visit my friend in the hospital later. I can get online there, which is great! But today we are going to leave the hospital early so that if all goes well I can come back and work from the coffee shop during the time leading up to release time and a bit after to catch and corral any Gremlins that might linger.
Yet again I'm not going to get involved in answering questions from the forums thread but I plan to start that again probably this weekend if everything going smoothly. Otherwise I'll spend my online time fixing things // testing potential fixes. I can also work on typofixing while I'm offline, so when the chaos here lessens I'll start looking at the different zones and cleaning them up. Then I can upload them for double-checking before I roll them live (or have Korin roll them live when we're sure they're all good).
Well, Vivi is here now so I guess I'll stop chattering. I'll need to focus on files and downsaving and re-uploading and re-testing. Hoping to see you on the forums this evening after release, and over the weekend if all goes well! Have a great day/weekend!
Hello. I completely forgot to make a post last Friday. Busy busy weekend. Pet more Kangaroos at Busch Gardens, watched lots of Doctor Who (Jemini has been dying for me to watch it), played some Reach with my nephew, among other very busy things. I've still been playing with Unity lately. I'm making custom actions like jump boost that has a percentage rather than just a normal jump up and fall down. Now you boost up and as long as you don't hit 0%, you can keep boosting. It regens as you fall but if you hit 0%, it burns out and it has to get back up to 50% before you can boost again. I might still edit the function though. I'm working with a default jump that I'm sure I could probably get it to function better if I wrote it from scratch. Unity programming is a LOT like Actionscript but it just has different functions and the script editor is super basic. So hopefully we'll have more to see from that in the future.
Anywho, this week I'm working as hard as I can on the Gameshow planet. I'm going to finish up the script today and send it to Artix to get George Lowe to read it. Worst case scenario, he can't do it soon enough in which case I would just start GEARS Games and hold the Gameshow planet until it's been recorded. I doubt it'll be a problem though. This should also be the last of the big minigame-heavy stuff so the following releases should be a lot smoother since we'll be back to the simple quests and small cutscenes format. Also we'll probably bring back the "must get 50 roll to be promoted" type thing but as someone (the name escapes me) suggested, it will now be smart. And if you lose a certain promotion level, the roll's target number will decrease either by 2 or 5, depending on how hard I want it to be. But this way you're not constantly stuck at needing a roll of 95 to continue. The gameshow planet minigame actually has something similar to that where if you lose 7 (or 8... I forget) times, the game will let you pass to the next stage at the cost of gaining 0 EXP and 0 credits at the end of the level but I figure that's not a huge deal. The quest after that will be a long and tricky one though. I'm happy with the gameshow planet.
I'm sure we'll have stuff for St. Patrick's Day coming up. I know Charfade is always excited about it so she'll probably come up with something on her own for it or maybe she'll make stuff for Epic Duel and we'll just port them to MQ. We'll see. Might redo the St. Patrick's Day war. Maybe with updated mod rewards or something.
As for this week, I plan on having an SC preview of the Gameshow planet minigame stage. It'll be small but it'll give you an idea. It won't have George talking though but he will be saying small things while you're in the game as a commentator would. We'll also give the Traveler a couple weapons.
ALSO some of you may be pleased that I have Thyton drawing the next SC mech. So that's something to look forward to. I'll try and post the sketch of it when I get it.
kevin282819 asks: do you guys actually sort through all the suggestions?
Not all of them unfortunately. I do plan on pulling from the pile more often though.
megakyle777 asks: Korin, or any staff member: I recently made a thread about the hints we got from other games and MQ about a Master controling The Shadowscythe. Naturaly, what with Warlic stepping down from command (Also another question here, how IS Warlic? I have not heard much from him recently ) it has become obvious by your own confession that some things have become lost or unplanned. Can you or one of the AE Team adress this? Also, 1. Is there still some kind of controling person or force between the games, maybe controling the Shadowscythe or whatever, or was that idea lost in something? Will all this hinting pay off in some event, or will it all be for nothing? Or is the concept of the Master only in DF now? 2. Will we ever see this in game? 3. What happened out of game and why is there no payoff after several years? 4. Am I just missing something huge, like it's The Stranger of AQ or something? Because I have not seen anything that ties him into this. If there is and I'm overracting, please show me.
Well the things that got lost would be stuff like the House Artifacts which may not actually be lost at all. We're just going to have to add them to certain parts of the planet storylines. The other stuff would be transforming starships which will still be done but probably not in a way everyone was expecting, and I don't think it was ever going to be in the way that everyone was expecting. As for the stronger guy above Valoth, I'm not even sure. Warlic certainly never mentioned him to me. It all depends on what happens after Valoth. 1) I doubt controlling but maybe we will see what happens in the future. There's a lot we need to get through first. 2) Still hard to tell for sure at the moment. 3) It was just staff being moved to different projects and for a brief time I was swamped. At one time, I was the only quest guy, animator, and weapons coder. Animations included cutscenes, weapons, mechs, and monsters. All of those need to be animated from scratch each time. It's a little crazy but it's also a ton for one guy to do in a week. So we fell behind but I've finally been able to get other people on the team to be capable of some of those duties. Vivi codes weapons, Maegwyn is learning quests and Vivi will learn them soon too. So then we might have 3 quest builders and I will have more time to animate other things along with Arklen and Minar doing mechs and weapons and we have Desil vectorizing the mechs quickly. 4) Not entirely sure who the Stranger in AQ is. I was never briefed.
DARKcal asks: 1) will you still be working on mq when your 60 or 70? 2) are there any other games you would like to work on in the future? 3) do you think Alina and rolith will ever have kids? 4) I'm going on holiday.
1) I doubt it. No game lasts forever. Especially not that long. Unless of course it's MQXI. 2) I miss 3D. A lot. I would actually love to make a simple 3D MQ MMO. Doubt that'll happen though. 3) Probably. 4) Right on.
Delex asks: Hiiiiiiiiiiiiiiiiiiiiiiiiii korin, hey how did you meet your wife, srry I forgot her name , bad me , so how goes everithing, and why didn't you maked an in-game event
Things go well. I met her in college. Actually first in a chat room before that but I didn't realize it until I saw her e-mail in my instructor's mass e-mail list. That was pretty much the conversation starter. Her name's Charfade. I didn't make an in-game event because my character and her character wouldn't fit.
Digital X asks: 1) What was the first animation you ever did for MechQuest? 2) What was your first week on the MQ Team like? 3) What is your favourite quest or event released so far?
1) I think technically the Hammerhead mech. If not, the pizza delivery mech enemy. Definitely one of those two. 2) A little odd. I was in Thyton's office. Still technically am though he moved into another office and now I have Jemini, Desil, and Yergen in my office sharing a table. But my first week was I guess MQ's official launch. 3) I enjoyed this last Frostval event.
Plasma Charge asks: 1) What's you're favorite glitch/gremlin you ever made? 2) Was it hard to fix? 3) Which is you're favorite planet? 4) Tickleish or santa zorbo??? 5) Who has the best playable character out of all the staff?
1) I guess the favorite would probably be Thyton's 3-armed mech. I'm not sure if I caused it but it was funny to see a mech just constantly beat you down even after your mech blew up. 2) We just had to remove the extra arm. 3) Maybe Lagoes for some reason. 4) Santa. 5) I'm not sure. I don't really pay attention to it. It's hard to play your own game when you spend all week making it.
Xero asks: 1) when you were in school were you akward? 2) me, green, and a fellow forumite made a game for the gametastic challenge (only had enough time to make 3 levels). 3) if you could meet any famous person from history, who would you meet? 4) have you ever had to sell candy as a fundraiser in school? 5) have you ever shot a rifle? 6) how long have you lived in florida, if you live in florida? 7) are you planning on getting the new dissidia final fantasy thats coming out? 8) are you a fan of the monster hunters type games? 9) if the answer is yes then you should check out god eater burst.
1) Absolutely. And quiet too. Although if I was with my friends, I was unstoppable. Not as shy anymore. 2) Not bad! Could use a faster framerate though. Still impressive. 3) Bruce Lee. I agree with a lot of what he says. It would be awesome to meet him. 4) I never HAD to. They tried to get me to but I was never a fan of running around and asking people for money. 5) Negative. Not a big fan of guns. 6) All my live. 25 and a half years. 7) Nah. I don't play Final Fantasy much anymore. Or RPGs in general much. Also, I don't have a PSP which is what I THINK That game is on. 8) I've never actually played them.
The game challenges are over and I can finally get back to the gameshow planet. I think I can get the final quest done for it today. Not including the boss fight but that's simple. Then it's just cutscenes and getting George's voice recording assuming that's still an option. Not 100% about what the plan is this week yet as I'll be speaking to Maegwyn soon.
Reflecting on game week, I just wish we had more time to finish our game. We're still planning on playing with Unity in our spare time. So maybe we'll have more playable things in the future with Unity. One issue is that a lot of people blatantly didn't install Unity because their virus scanning software claimed it was a virus but that's because the companies that run the virus scanning software never did any research on Unity so it falls into the generic"must be a virus" category. Time was our big issue though. We didn't know enough of Unity yet. We planned to have another enemy in the game but most of it was going to be just mindlessly destroying moglins. I'm intending to continue a little mech game that will be in the same style of the old arcade game Police Trainer but it'll be Mech Trainer. Hopefully that'll be cool though realistically it'll take forever to finish, if ever.
As for the other games, I think Organism was the most original/neatest concept. I was surprised how often the random bounces would resemble a beat.
Soothe had a great visual style and I was surprised how many bullets and moving objects were on screen at once. Certainly proves Minimals coding guru status.
Fat Pandas has an awesome look though the game style has been done before. Earliest (yet not as detailed) version I can remember is a minigame from the old Lion King game on Sega Genesis/Super Nintendo. Still, the visual style and music sounded nice and it was certainly amusing.
The Isonian was pretty and had a hilarious soundtrack though it suffered a few gameplay issues such as not being able to hit anyone. Still cool though.
Ninja Shadow Assault was too difficult for me to play. Not hard difficult but for some reason I would often not be able to attack and I had a hard time punching the enemy's fists with my face. I liked the style though.
Battle Fruit was a cool start. It's too bad they only got the one level in with very little testing. Hopefully they can add more in the future.
I didn't play Gnome Man's land much. I've played a lot of games in that style and it seemed up to par with them. Not saying it's bad or boring though. I just literally didn't play much of it.
And Stick Quest. Lots of people seemed to enjoy it and while it's visual style is pretty, it felt more like an animation. There was no threat of dying but the attacks looked awesome. I didn't get through all of the attacks before moving on but I think I may have just been expecting something different.
Overall it was a fun week last week. I just really wish we had more time. I feel like I really need to prove more with the 3D stuff. We'll see. For now it's on to the work week. Probably going to release last year's Valentine's Day with some new items. Not sure about a new Braddock quest yet though. I don't know the details of the side-scrolling engine so I doubt I'll be doing any extra side-scrolling Braddock missions. I would like to do another quest to continue the story between him and whatsherface. If we don't do a new quest about her this week, we will write her in as part of the main story sometime in the future so don't worry, she's not forgotten.
I'm sure we'll have more info throughout the week. So for now, enjoy and talk to you later.
"Team Loose Cannon" - which is Maegwyn, Vivi, Minar, and blues - ROCKS! While others of the Artix Entertainment team focused on mini-game styled things for Gametastic (which you should vote on here http://forums2.battleon.com/f/fb.asp?m=18657738) Korin let me manage this week's MQ release! (The link to Korin's team's game isn't quite ready yet but you should totally check it out when it is!) (And congrats to all the Gametastic teams!)(Our team didn't make a new minigame as the other teams did - we worked on this week's release.) (I think I might be finished speaking parenthetically...) So, if you've been eyeing the "S.O.O.N. List," one thing we promised ages ago was to update the Star Captain Xtreme Challenges in the SC Club. For a long time, blues has had ideas for this, and we made it happen! This is part A of (planned for 4 parts) and it is brutal... blues wanted this to be more than just a challenge, so I wrote up some storyline that will gradually reveal over the parts of the quest. Vivi coded all the monsters and the reward heads - Minar designed, drew, and animated the heads!
The one thing about which I'm less than satisfied is - what happens when you lose. You have to click more buttons than is really ideal - and you're going to lose a LOT before you win... Warlic & Korin took some time to assist wwith this puzzle - this is not just me being new at quest-building - so far, we haven't been able to put the player where I envisioned, upon losing a battle. I did put in lots of skip buttons otherwise, so while there are some extra clicks if you lose, you should be able to get back into the challenge reasonably quickly to give it another go.
Non-Star Captains have the intro to the Knife & Spork's new Challenges to keep playing for this week. The Traveler is still in town, so everyone still has time to purchase weapons. Next week we've got some beautemous new weapons for Hero's Heart Day from Minar and some replayable MQ Hero's Heart quests as well!
Enjoy your weekend and I'll try to catch up with you on the forums!
Selectable Ammo! People have mentioned liking to hear who did what for a release, so here is a little breakdown of this part. Vivi updated the code for the Crow's Cannon weapons with the long-hoped-for Selectable Ammo feature! Hooray for Vivi getting this function to work! I set up higher-level versions of these in the database, and also now they display the DPT and EP costs and have updated descriptions (database work). Blues provided the buffs to the ammo specials, which Vivi coded up. You will need to travel to Crow's Nook on Lagos to get the Crow's Cannon series weapons - ammo is available also at Tek's Mechs for convenience.
Vivi provides the details:
General Info: -NSC cannons scale from 20 to 30 and 31 to 40. -SC and NG cannons scale from 25 to 35 and 36 to 45. -The NSC cannon does 110% damage, the SC cannon does 120% damage, and the NG cannon does 125% damage -Clicking the cannon will allow you to rotate through the ammo in your inventory.
If you run out of one type of ammo while you have another in your inventory, the cannon should automatically switch to an ammo you do have without being clicked. If you run out of ammo completely or if you don't buy any at all, the weapon should become unusable (CD set to 999999).
The weapon special is determined by the type of ammo loaded. The NG cannon has slightly improved specials.
(NSC) Burning Cannonball: ---> Chance for an 1.5 time HP DoT, lasts 3 turns
(SC) Cast Iron Cannonball: ---> 70% (80% on NG) chance for a critical hit
(SC) Flash Cannonball: ---> Chance for -30 (-35 on NG), Bonus, lasts 3 turns
New Quest at the Knife & Spork! Talk to Marza Pan, who is standing behind the cash register, to access the new quest. This is available for all players, whether you have completed Maegwyn's Grand Opening Challenges or not. It is actually an introduction to the long-promised new challenges that will be coming to the Diner later this year. This quest will not go rare. You may play it as many times as you like - choose to heal in between, or try it without healing. It does not open up a shop - just another place to get experience and credits with a little bit of storyline attached. As for who did what for this ... all art was re-used, but I did mess around with the boxes and the backgrounds and the scaling of your mecha as you are in the Walk sequences. I wrote the storyline and the dialogue, and set up the quest and the addition to the town file. I chose the enemy list and did the coding for the stuff that needed it - enemies do not have new code. Korin's lessons over the past 2 weeks really paid off - while I did manage to break the quest a couple of times, I also didn't have to ask him a single question about setting it up or about fixing what I broke! (I have discovered that while I'm also very good at breaking things, the experiences with chasing Gremlins and learning what makes them tick and how to fix them have helped make me pretty good at figuring out why something has gone flibberty and fixing it back up again.) Also Azami was here to help with final testing!
MQ Team Notes: There has been a lot of concern about MQ's team, so here's a little peek at some of the things we're all doing. Korin is working on really awesome stuff for the upcoming planet and providing moral support & direction leading this whole project along. Jemini is providing some backgrounds (the art that sets the scenes so everything is not just gunmetal blue) for at least one of our upcoming releases. Minar is working on at least one weapon that I know of for sure and possibly more than one (design, art, animation). Lyris has been doing some things for upcoming releases. I should ask Korin what Thyton and Arklen are up to, and here he is now! Ok, Korin tell me that Thyton has drawn some bzzts for the new planet and Arklen just finished animating one of them. I've probably forgotten someone - not being at the Secret Underground Lab, sometimes I overlook what other people are doing for MechQuest. So if I forgot anyone it doesn't mean they're not crucial members. I know that Warlic is available especially for any music needs MQ may have, and always answers questions and is willing to lend a hand when needed. Also I left some things & people out because of what is...
Coming Next Week: While Korin works with Dumoose and Llussion on the game challenge thing next week, he is letting me steal the MQ release again! blues and Vivi are plotting the SC challenge - we've been working on this for a while now. Vivi will code what blues designs for the enemies attacks, Minar is designing & drawing & animating the reward - I will be setting up the quest, putting the code on the buttons and so forth, and doing the database work. (Each enemy or monster needs an entry - each reward needs entries with DPT and EP costs, names, descriptions.)
I hope that gives you a nice window into things MQ - and I hope you enjoy this week's release! Have a great weekend!
First off, this week we have a release planned. Maegwyn is working on an intro quest to the Knife and Spork part 2. She says that's going fabulously so far. I believe we'll be having the SC challenge for next week, if not we'll probably release the last year's Valentine's Day release like apparently everyone else is doing. For this game challenge thing, I'm on team "Has anyone really been far even as decided to use even go want to do look more like?" with Dumoose and Llussion. We're hoping to do something with Unity so we'll see. Anywho, here's some questions. turtledude asks: How many people work on Mechquest overall? (The design, storyline, gremlins, balancing etc) I see that MQ uses *Quality > Quantity*. It's nice, but sometimes I wonder if you go a little too far with it. Every flare of a flame is detailed so highly and sometimes the flares of light on screens are just.. just.. amazing. The trees on Planet Lagos are just.. just.. my mouth fell open when I saw how detailed the palms are.But don't you think you could go a little easier on the detail? I mean, EpicDuel has a pretty small staff-base and they still seem to be releasing a lot, why not try going a little easier on the details, like, in the Yokai storyline, I was a bit shocked that you guys were actually working doubletime for the quests and it's just a little bit.. cruel q_q. Or is it a *MUST!* on mecha? 1) 10ish. It's a very rough count. 2) The detail isn't a huge issue in the design process unless we're building an all-new area with all-new elements. And that's kind of the difference between us and EpicDuel is that they're design pipeline doesn't have them building whole new areas as often as we may have to in a week. That said, we've been steadily pushing the graphics and it would be hard to slow down on that. Especially for Thyton. He feels like once the bar has been raised, you should never be under it. Yokai was pretty harsh though. At the same time, I had a lot more weight on my shoulders then than I do now. Xeru asks: 1) how long will the gameshow planet be? 2) will it be like planet 51 or whatever it was called? (the planet your npc was introduced) 3) will the game show be like a survivor type one or a wheel of fortune type game? 4) will the second verified mecha be like the riptide or will it actually be based of a combination of guardian and dragonlord. also could there be levels like the riptide but the second one actually scale? 1) It'll be all one release but it'll have 10 levels of minigames which each consist of 5 small stages that shouldn't take long to win unless you run out of time in each little stage. It will get difficult towards the end but you'll get a skip if you lose too many times ( I think I set it to 7 or 8 losses) but you won't get EXP or credits if you use the skip. At the end if a longer quest with fights against 2 new enemies. It'll be a maze. Then boss fight. It seems small but a lot had to be built from the ground up which shouldn't be the case for the next planets. A lot of time went into the minigame for this one. So basically after gameshow planet, you'll likely get faster planet releases which may go quick but at least they'll come around faster and have more story content. 2) Well I guess I answered this one. And no I didn't spoil any of the storyline because none of you really know what I'm talking about :P 3) I guess like neither? 4) We tend to stay away from scaling items and mechs unless they're promotional so it's not likely it'll scale. As for the style, it's undecided. earth breather asks: 1:What is you're favourite mecha? 2:What is you're favourite animal? 3:If you could have you're characters head highlighted any colour, what would it be. 4:Will you're MQ char ever get married?1) I'm really not sure. I'll just say Sepulchure mech. 2) Water Monitor, Bearded Dragon, or... Something else. I forget what. I know I posted my favorite animals before. 3) Is rapidly changing colors an option? 4) Nope. DARK cal asks: 1)do you know anyone from the uk? 2)whats your favorite shop? 3)what's your favorite website? 4)who is your idol? 5)what do you want to be when you grow up? 6) are you aware that the goverment has millions of safe ways to save the environment but they are hiding it somewhere to save money? 7) what do you think of number 6? 1) I know some people. Not very well but I know them. 2) In real life? Comp USA. I can lose a lot of money in there. 3) I don't think I have one. 4) George Lowe? 5) Astronaut. 6) To be fair, that stuff does tend to be super expensive. An expense that our country can't really afford at the moment. We do need to get off of oil as soon as possible and the oil companies are the bigger threat than the government. They don't want anyone making a gas-free engine. 7) Strange. kevin282819 asks: do you guys actually sort through all the suggestions? 1) Not so much sort as look at. We do need to pull from the suggestions pool more often though. Overpowering is not a valid suggestion though.
Hoping i just fixed the black-on-black color issue. =Mae
The ENTIRE AE Team is taking a one week break from making games... TO MAKE GAMES!
Yes my friend, you read that right! Next week, starting on Monday we are having the 1st ever one-week-long AE Game Making Challenge! Sound crazy? ... well, then maybe you should join in too!
WHAT!? You are making 7+ new games next week? The entire staff (everyone from AdventureQuest, DragonFable, EpicDuel, MechQuest, AdventureQuest worlds) will be forming into small teams of 2 to 3 people. Each team's goal is to create a new game in only 5 days. The rules are: Anything goes & make anything you want! So far there are 7 teams. The competition starts on Monday and ends Friday night... at which time we all get to play everyting that they make! If you can program or draw, you are hereby invited to create teams with other creative players and create games too!
How will the contest be judged? You and the staff will both judge. We are going to post several polls on the forums which will rate the completed games in different categories (Overall, Fun, Graphics, Sound/Music.)
Is this a good idea? 100% YES. After doing the weekly releases every week, for so many years, the team needs to mix things up and get their creative juices flowing. That is something that all of the big games will benefit from in the following weeks. Also, it will be really interesting to watch and see what happens!
What will the games be like? Everyone is making whatever they want... so your guess is as good as mine, LOL! But there is only one week to make the finished game so they will likely be mini-game sized or prototypes/alphas for larger game concepts. Teams can create their own artwork, sound, and engine from scratch or are free to use things thay have already made. The goal is to be as creative as possible and have fun, there are no rules... just games!
Can I watch? We would love for you to watch and help us with ideas while we are working on the games! We are going to post a special design notes for all teams and we are going to periodically stream live video in AdventureQuest Worlds. (A sneak peek into the secret underground lab... about to be 3.14159% less secret.)
What about the normal Big Game releases? This Friday (just like every week) we have exciting releases coming out for you. Next weekend the games will all be running their special Valentine's Day events. So this really was the perfect time to do this. The best part is... if all team are successful, you could get 7 new games to play next Friday too! Maybe we can add achievements for beating all of them to the Master Account?
AWESOME! I cannot wait! Enjoy the releases this weekend. Starting Monday... we are making some games! (I cannot believe how much I am looking forward to this. It feels like Christmas.)